

- #IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS UPDATE#
- #IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS SERIES#
- #IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS FREE#
61K train or ship mounted AA gun kill will be counted correctly Ģ6. Vehicle columns that were attacked on a bridge act more reasonably Ģ5. A rare issue in campaign when player flight could disassemble and wingmen could crash into each other was fixed Ģ4. AI controlled Ju-87 won't crash during dive recovery if they failed to drop the bomb Ģ3. Single ground target attack from high altitude maneuver corrected (an AI will reduce its altitude first and then begin the attack) Ģ2.
#IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS SERIES#
Sh-37 gun ammo weight corrected for IL-2 mod.1942 and LaGG-3 series 29 Ģ1. Ammo explosion simulation improved - now it happens at ammo box location instead of aircraft center and the explosion power varies depending on ammo type and its amount left Ģ0.

Aircraft weapons damage from HE shell hits became rarer ġ9. Ju-87 D-3 flutter can still happen after rudder loss ġ8. Flight stick shaking at high speeds will correctly stop after rudder and elevator loss ġ7. Fw 190 A-5 is now correctly visible at large distances ġ6. Missing glass that covers instruments in Bf 110 G-2 engine nacelles added ġ5. Three new skins made by community member Stab/JG52_DiO for Bf 109 F-2, Bf 109 F-4 and Bf 109 G-2 added to the game ġ4. Yak-1 series 127 rear canopy transparency corrected ġ3. He 111 H-16 bump texture corrected, reflections improved ġ2.
#IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS FREE#
A tip for mission designers: if you don't need a certain group of vehicles anymore, use Delete trigger instead of Deactivate to free their effects and properties cache ġ1. This issue was fixed, but when there are too many ground vehicles some of them may lack effects of lights. The sim could crash in missions with more than 120 ground objects (random issue). Trees LOD levels were reworked to minimize their 'pop-up' effect ġ0. Trees rendering technology improved, almost eliminating a tree rotation effect when you fly near them ĩ. This improves FPS while you're chasing a damaged and smoking enemy aircraft Ĩ.

The number of smoke particles decreased for all graphics presets except Ultra. Clouds detail increased for Ultra graphics preset ħ. It adjusts the render resolution and the number of particles in certain effects on the fly to maintain the FPS level chosen in 'Target FPS' field (or screen refresh rate if the V-Sync option is checked). New graphics option 'Dynamic resolution factor' added. New option 'Show HUD by default' added which can be turned off so HUD won't turn on at the beginning of a mission ĥ. After hiding the HUD, you can still turn object markers on by pressing I key (they won't lower performance since they were recreated for VR in a separate module that doesn't use ScaleForm like the rest of the GUI) Ĥ. You can use this to get a performance boost while playing on a slower PC. Hiding the in-game HUD (H key) now stops most GUI routines, which can double your FPS in some situations. Optional post-processing Sharpen filter added ģ. VR support added via Open VR (HTC Vive and Oculus Rift cv1) Ģ. In addition, it contains many improvements and corrections in other subsystems of the sim.ġ. In addition to VR itself, graphics as a whole were heavily updated during the VR development, so everyone will benefit from this update. The most important addition in it is the VR support.
#IL 2 STURMOVIK BATTLE OF STALINGRAD SKINS UPDATE#
We're happy to announce that update 2.009 is ready.
